Email: audri@audri.com phone: 323/654-1437 cell: 310-291-1437 web site: www.audri.com
Audri Phillips
Objectives |
To work in collaboration with others to contribute to the success of creative projects
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DreamWorks Feature Animation June 2007 – July 2009 Training Department Because of my extensive production background I was able to step in and help out the surfacing department I produced a number of assets used in “Monster Versus Aliens” I was also able to help the matte painting dept set up shots as well as give specialized layout classes in Maya. (see details at bottom of resume) Lynda.com June 2009 Created a Maya Particles Effects title that is now up on Lynda.com
Production Work Prologue Films Jan 2006 – March 2007Freelance work various projects Designing and animating camera moves, Color and lighting, particlesTitles for the feature film “Invasion”Golf channel identity spotsSci Fi channel identity spots
Rhythm And Hues Feb 2006 – May 2006lighting work (using R&H software)Feature Film “Garfield 2”
Flash Film Works Nov 2005- Feb 2006Particle efx animation, Color and lighting work (using Maya, Lightwave, Digital Fusion)Feature Film “The Guardian” for Buena Vista Films
CBS July 2005- Nov 2005Color and lighting work (using Maya, Mental ray, Body Paint, After Effects)Movie of the week, “Category 7”
Technicolor April 2005- July 2005Cinematics for games, lighting, shader creation,texture work, particles, modeling (using Maya)
Electronic Arts Game Company January 2003- March 2004On Staff, lighting, texture workMedal of honor Game for Playstation
Other Project Hires and Freelance
The Engine RoomJanuary, 2005Lighting, texturing, Maya shaders“Paramount Lot fly through”
Vinton Studios (Portland Oregon)April- May, 2004Shader networks in Maya, texture painting“Co-op Commercial”
Boy WonderOctober- November 2002Color and Lighting, texture painting“Bullet Proof Monk” feature film
Mighty Music April 2002 Art Director and DP EPK for Michele Shocked
Sony ImageworksJan.- June 2001Texture painting feature films: “Spiderman”, “Stuart Little 2”, “Harry Potter”
Digital DomainNov.99-July 2000, July –August 2001Color & Lighting, Designed photoreal textures and animation on a Dr. Pepper spot, photoreal cloth and flesh textures for a Maya and Motorola Sony spot, and hummingbird textures for an Agilera spot.
Sony DevelopmentJan. 1999- Oct. 1999Art directing/designing/texture painting/modeling /color and lighting on a 3d animated ride film based on the Beatles Film "Yellow Submarine". I supervised a small crew of digital artists, made client presentations of my concept and final design work for the ride film. Everything I did had to be approved by the George Harrison, Paul McCartney and Ringo Star.
Staff Position MetroLight Studios April 1993- June 1998Directing, designing, and storyboarding of film effects, commercials, animation, and characters. "Hands on" use of Maya, Alias, Studio Paint, Matador, Chalice, Lightwave, and in-house software for design and storyboarding, animation, color and lighting, matte painting, modeling, compositing, texture creation, and 3d paint. |
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Feature Film and Television Work At MetroLight |
"Kull the Conqueror"- lead creative, and director at MetroLight for over 100 shots. This entailed working with R&D to design the fire and element effects, storyboarding, and art directing a crew of about 20 digital artists as well as making client presentations and working with the film’s director. "Batman", "Broken Arrow", "Happy Gilmore", Virtuosity", "Viper" |
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Most Notable Commercial Spots Art Directed At MetroLight |
International Fanta Campaign Science Diet Toyota Avalon Intel (USA market) 2 spots Show West 1995 opening Hite Beer (Korean market) MetroLight "Slime" logo animation |
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Personal and Collaborative Animated Art Projects Numerous digital videos for festivals and wall projections until today “The Theory of Light Chapter One”, Digital video, 2004, screened at LA Film Forum and the Museum of Jurassic Technology “Freeway Wind” digital video- Siggraph 2003 Art Gallery, Not Still Art Festival in the Micro Museum, NYC. , Eyeberrations film festival "Stupid Animations"- 1997 Cal State Poly Digital Animation show "A Thought Has No Physicality" screened at 1995 Siggraph Screening room "Corroded Ethereal Visions" included in the 1995 Siggraph Video Review
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Teaching and Training DeptsDreamWorks Feature Animation June 2007 – July 2009 Training Department Successfully created complete course training for the surfacing dept, and the matte painting dept, which included online documentation and videos. Created and ran a Maya Fundamentals class open to the whole studio. Created and ran special Maya particle efx classes for the layout department as well as giving specialized individual training in Maya for layout/previz artists. Created and ran a cross training course for the modeling department. Created and ran After Efffects classes for the story/previz/layout depts Learned how the DW pipeline worked which enabled me to create pipeline classes and install assets, create shots for the courses I taught. Because of my extensive production background I was able to step in and help out the surfacing department I was embedded for a few months during which time I produced a number of assets used in “Monster Versus Aliens” Advised on and did R&D on new pieces of software and additions to the inhouse software. Taught DreamWorks core classes
Woodbury CollegeContinuing adjunct teacher for (night classes, 1 class each semester) Maya animation class- students learn Maya ad produce an animation Urban architecture using Maya, animation projects using Maya
Disney Feature Films August 2006 – Jan.12, 2007Digital TrainerMaya, Disney software including pipeline and shot finaling , Painter, After Effects, Harmony(2d animation, ink and paint)
Chaffey Community CollegeSept.2004- December 2004Maya, After Effects, Flash and film making, motion graphics classes
Otis School of Design, Digital Media Department(Please note that I design the curriculum for each class I teach.) Sept.2000- 2002Digital painting class: Prepared curriculum and taught Photoshop, Advanced creativity and concepts classes: Students study cinematic language, storyboarding, explore ways to stimulate creativity and come up with original projects. The students are responsible for producing 3 short pieces of digital video that can be made from any combination of animation and live action.
Academy Of Art San Francisco, Digital Media Department(Please note that I design the curriculum for each class I teach.) Sept.2002-2 Elementary Maya classes for graduate students and undergraduate students. Studio Arts Class for Production Designers on CG - Summer 2002.
Self Employment 1985-1993
Art directed rock videos for Eddie Murphy, Michael Jackson, Bon Jovi, The Beastie Boys, and Suave Storyboarded 14 feature films, numerous commercials and rock videos Illustrations for several children’s stories on laser disks, as well as compact disk covers Oil paintings for films and videos, most notably Madonna’s "Open Your Heart" video and the films "Shy People" and "Deceptions"
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Related Interests
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Personal digital videos shown in festivals and museums, oil paintings and digital paintings exhibited and sold in the Los Angeles area at various venues such as the Wake Me When I’m Famous gallery, the LA County Rental and Sales Gallery, the LA County Pueblo Gallery, Cal State Poly Art Gallery, Downey Museum of Art, Directors Guild, Finegood Art Gallery, Burbage Theater, Beebop Records and Fine Art, White Oak Art Association, and Van Gogh’s Ear EducationBFA Carnegie Mellon University/Painting and Photography |
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